Ensure you have downloaded Blender and opened the reference file in this article: https://support.captur3d.io/hc/en-us/articles/4415227831053-Download-Blender-and-install-the-reference-file-provided
Open your custom asset in Blender - ensuring you choose the correct file extension of your asset under 'Import':
Reference the scale/position of the imported model in reference to the provided example file. The chair template asset is set to a real-life scale for the CAPTUR3D Virtual Staging engine. You should scale your other assets according to relative size of the chair. For example, tables will be scaled to a larger size than the chair.
If the asset is bigger or smaller relative to the example chair asset provided:
- Select the whole asset by clicking and dragging a box around it all. This is especially important for assets made up of more than 1 'layer' of textures/parts. Only the selected parts of the asset will be scaled up/down.
- Scale to 0.01 or 100 relative to the sample asset provided in the transform module on the right-side menu of the blender interface
- For reference:
- X axis = Width
- Y axis = Depth/Length
- Z axis = Height
Tip: The scaling should be changed evenly across each of the X, Y Z axis to ensure dimensions of asset are maintained (unless you are wanting to change the scale on a particular axis only for width, height or length)
Export the asset that you need ONLY (not all assets together in 1 export - make sure the sample chair asset and measurement image isn't selected)
- Select the entire asset
- Click File>Export
- In the right-side menu, under the Include title, make sure you tick the Limit to _ Selected Objects box
- Choose where you want to save the file to and then click Export glTF 2.0